
Anton Fadeev "Shant" was born in Kamchatka, Russia, in 1985. He is a concept artist now working for video game industry.

Daniel Dociu was born in Cluj, Romania, in 1957. He is a video game art director and concept artist. He is the chief art director for NCsoft North America and also works for its subsidiary ArenaNet. He obtained his master's degree in industrial design at the Fine Arts Academy in Cluj in 1982. Throughout the decade, he taught at the academy as an assistant professor and later worked as a graphic designer in Athens, Greece, a product designer and a freelance artist. He moved to the United States in 1990. From 1992 to 2003, Dociu did work for various video game developers including Square, Electronic Arts, and Zipper Interactive.
Feng Zhu was born in California, United States, in 1977. He is a well-known concept artist who has done work for various Hollywood studios and game developers, including Electronic Arts, Blur Studio, Disney, Sierra, MTV, Universal, Industrial Light + Magic, and the Skywalker Ranch where he worked on Star Wars Episode III.
Jong Won Park was born in Kang Nam-Gu, South Korea, in 1980. He is an illustrator and concept artist who works in the video game industry. Jong has created concept art for game titles such as Aion, Steel Dog and 4Story Online.
Ralph Angus McQuarrie was born in Gary, Indiana, United States, in 1929. He was a conceptual designer and illustrator who designed the original Star Wars trilogy, the original Battlestar Galactica TV series, E.T. the Extra-Terrestrial and Cocoon, for which he won an Academy Award, Close Encounters of the Third Kind, Raiders of the Lost Ark and Star Trek IV: The Voyage Home.
Cory Jespersen is a graphic designer and illustrator from Portland, Oregon, United States. For over 12 years, he’s run the gamut of clients, including Kroger, Fred Meyer, PetSmart, Person Group, and Audigy Group. His skill set is vast, but his greatest expertise revolves around the worlds of print design, environment design, brand identity, illustration, and digital media. His wish is to combine his knowledge and experience in these areas to deliver the best creative to Audigy Members and audiences.
Tuomas Korpì was born in 1985 and currently lives in Espoo, Finland. He is an illustrator, production designer and matte and has worked professionally in entertainment and advertising industry since 2005. Before, Korpi studied architecture at Helsinki University of Technology.
Axel Torvenius was born in Uppsala, Sweden, in 1979. He's been studying art in Småland for 2 years, animation for 2 years in Eksjö and informative illustration at Mälardalen´s University in Eskilstuna for three years. Since then he has been employed as a Concept Artist at the Swedish game developer Starbreeze. When not being in the office, he tries to be as creative as he can with his own projects and artworks.
Edvige Faini was born in Milan, Italy. She is a concept artist who works internationally for the entertainment industry. Edvige graduated from the European Institute of Design in Milan with a degree in visual communication and illustration. After her degree she also studied fine art at the Academy of Brera in Milan and photographic techniques at the Forma Foundation for Photography. Now she's working for Ubisoft Singapore.
Nicolas Bouvier "Sparth" was born in France. There are no limits to his creativity when it comes to translating forms and concepts. One of his greatest passion remains contemporary architecture, of which he applies principles in his own art, with an experimental and original approach. He also harbours a fascination for modern skyscrapers, although he admits that he wouldn't be able to live too high above the ground himself.
Maciej Kuciara was born in Gdynia, Pomorskie, Poland in 1984. He studied at Technical University of Gdansk and now has clients such as Warner Bros Pictures, Digital Domain, Naughty Dog / SCEA, Thunder Road Pictures, Quick Draw Productions, Media Rights Capital, Ten Thirteen Productions, Crytek GmbH, ImagineFX, Platige Image, People Can Fly or Fabryka Slow.
Nacho Yagüe was born in Utiel, Valencia (Spain) in 1980 and studied at the Polytechnic University of Valencia. He is a concept artist with experience in videogames and designing Website, Brands , interfaces and multimedia content. Yagüe has worked at Ubisoft Toronto, Sofia and Barcelona, Grin and Tragnarion Studios.
Andreas Rocha was born in 1976 and live in Portugal. He mostly sketched characters and did portraits but in 1997, when he found out about tablets, everything changed.
Noah Bradley was born in Richmond, Virginia (United States). He's a evironment concept artist and illustrator.