Anton Fadeev aka "Shant" (1985)


Anton Fadeev "Shant" was born in Kamchatka, Russia, in 1985. He is a concept artist now working for video game industry.




Colin Geller

Colin Geller works in California, United States. He is a professional Concept Artist currently working at Insomniac Games. Colin has worked in the game industry creating concept art for game titles such as Ratchet and Clank: A Crack in Time, Overstrike and Resistance 3.


Daniel Dociu (1957)

Daniel Dociu was born in Cluj, Romania, in 1957. He is a video game art director and concept artist. He is the chief art director for NCsoft North America and also works for its subsidiary ArenaNet. He obtained his master's degree in industrial design at the Fine Arts Academy in Cluj in 1982. Throughout the decade, he taught at the academy as an assistant professor and later worked as a graphic designer in Athens, Greece, a product designer and a freelance artist. He moved to the United States in 1990. From 1992 to 2003, Dociu did work for various video game developers including Square, Electronic Arts, and Zipper Interactive.


Feng Zhu (1977)

Feng Zhu was born in California, United States, in 1977. He is a well-known concept artist who has done work for various Hollywood studios and game developers, including Electronic Arts, Blur Studio, Disney, Sierra, MTV, Universal, Industrial Light + Magic, and the Skywalker Ranch where he worked on Star Wars Episode III.
Besides his professional work, he has also been teaching at the Art Center College of Design in Pasadena and making Gnomon instructional DVDs.


Jong Won Park (1980)

Jong Won Park was born in Kang Nam-Gu, South Korea, in 1980. He is an illustrator and concept artist who works in the video game industry. Jong has created concept art for game titles such as Aion, Steel Dog and 4Story Online.


Ralph McQuarrie (1929 - 2012)

Ralph Angus McQuarrie was born in Gary, Indiana, United States, in 1929. He was a conceptual designer and illustrator who designed the original Star Wars trilogy, the original Battlestar Galactica TV series, E.T. the Extra-Terrestrial and Cocoon, for which he won an Academy Award, Close Encounters of the Third Kind,  Raiders of the Lost Ark and Star Trek IV: The Voyage Home.
McQuarrie worked as a technical illustrator for Boeing, as well as designing film posters and animating CBS News's coverage of the Apollo space program at the three-man company Reel Three.


Cory Jespersen

Cory Jespersen is a graphic designer and illustrator from Portland, Oregon, United States. For over 12 years, he’s run the gamut of clients, including Kroger, Fred Meyer, PetSmart, Person Group, and Audigy Group. His skill set is vast, but his greatest expertise revolves around the worlds of print design, environment design, brand identity, illustration, and digital media. His wish is to combine his knowledge and experience in these areas to deliver the best creative to Audigy Members and audiences.
Cory is also an award-winning illustrator and oil painter.


Kim Hyeong Seung


Kim Hyeong Seung was born in Seoul, South Korea and he is an illustrator and concept artist who has created designs for TERA.






Tuomas Korpi (1985)

Tuomas Korpì was born in 1985 and currently lives in Espoo, Finland. He is an illustrator, production designer and matte and has worked professionally in entertainment and advertising industry since 2005. Before, Korpi studied architecture at Helsinki University of Technology
For the last three years he's worked as an illustrator, designer and visual director at Studio Piñata, a Helsinki based animation and illustration studio. 


Axel Torvenius (1979)

Axel Torvenius was born in Uppsala, Sweden, in 1979. He's been studying art in Småland for 2 years, animation for 2 years in Eksjö and informative illustration at Mälardalen´s University in Eskilstuna for three years. Since then he has been employed as a Concept Artist at the Swedish game developer Starbreeze. When not being in the office, he tries to be as creative as he can with his own projects and artworks.

Edvige Faini

Edvige Faini was born in Milan, Italy. She is a concept artist who works internationally for the entertainment industry. Edvige graduated from the European Institute of Design in Milan with a degree in visual communication and illustration. After her degree she also studied fine art at the Academy of Brera in Milan and photographic techniques at the Forma Foundation for Photography. Now she's working for Ubisoft Singapore.


Neil Blevins (1976)

Neil Blevins was born in Pointe Claire, Quebec, Canada in 1976. He was Technical Director at Pixar 2002 and Animator at Blur Studio 1999 - 2002. Blevins’ work has a flavor of Zdzislaw Beksinski and JMW Turner meets Star Wars, with a Giger throwback. 
“I guess most recently I've been focusing more on 2D painting than the 3D work. Painting is just so much more immediate and you can make something fast and rough that still looks cool. Rough 3D to me always just looks unfinished, whereas rough paint can have a lot of vibrancy and emotion to it”.


Nicolas "Sparth" Bouvier

Nicolas Bouvier "Sparth" was born in France. There are no limits to his creativity when it comes to translating forms and concepts. One of his greatest passion remains contemporary architecture, of which he applies principles in his own art, with an experimental and original approach. He also harbours a fascination for modern skyscrapers, although he admits that he wouldn't be able to live too high above the ground himself.
His most important contributions are Halo 4 (343 Industries - Microsoft) 2012, Rage (IDsoftware) 2001, Assassin's Creed (Ubisoft) 2007, Prince of Persia - Warrior Within (Ubisoft) 2004, Cold Fear (Darkworks studio) 2005 or Alone in the Dark 4 (Darkworks) 2001.


Maciej Kuciara (1984)


Maciej Kuciara was born in Gdynia, Pomorskie, Poland in 1984. He studied at Technical University of Gdansk and now has clients such as Warner Bros Pictures, Digital Domain, Naughty Dog / SCEA, Thunder Road Pictures, Quick Draw Productions, Media Rights Capital, Ten Thirteen Productions, Crytek GmbH, ImagineFX, Platige Image, People Can Fly or Fabryka Slow.
Kuciara took his inspiration from artists as Craig Mullins, Dusso, Dylan Cole or Spooge. His expertise also includes concept artwork and matte paintings for film, commercials and publishing.

Nacho Yagüe (1980)

Nacho Yagüe was born in Utiel, Valencia (Spain) in 1980 and studied at the Polytechnic University of Valencia. He is a concept artist with experience in videogames and designing Website, Brands , interfaces and multimedia content. Yagüe has worked at Ubisoft Toronto, Sofia and Barcelona, Grin and Tragnarion Studios.
Inspired by artists as Craig Mullins, John Wallin Liberto, Sparth, Maciej Kuciara or Sam Weber, now he's working as environment Concept Artist.



Jaime Jones

Jaime Jones was born in Kansas. He is an illustrator and concept designer working in film, games and print. His clients include Warner Bros., 20th Century Fox, Paramount, Bungie, NCSoft, Blizzard, National Geographic, and Penguin books.
Jaime grew up in North Carolina, drawing pictures from an early age. He studied fine art at Corcoran College of Art and Design for two years before dropping out to work as a concept artist on the Guild Wars franchise in 2006. He has produced art for movies, video games, comic books, novels and trading card games. His favorite artist is John Singer Sargent. He currently works full time for Bungie and lives in Kirkland, Washington with his wife Laura.


Andreas Rocha (1976)

Andreas Rocha  was born in 1976 and live in Portugal. He mostly sketched characters and did portraits but in 1997, when he found out about tablets, everything changed. 
Until then, his failed attempts at painting with acrylics and watercolor were frustrating him. But when Rocha started seeing work from other artists done with the digital medium, he knew he had to get a tablet and do not look back again.
Andreas Rocha is a veteran designer who has mastered the art of matte and digital paintings. His portfolio will take you to incredible fantasy landscapes that you could only dream of.



Noah Bradley (1988)

Noah Bradley was born in Richmond, Virginia (United States). He's a evironment concept artist and illustrator.
"I never wanted to be a starving artist. So while I was in art school I spent countless hours studying, researching, and attempting ways to make a living with art. By the time I graduated I was a full-time freelancer. A year later I had paid off nearly $40,000 in student loans and traveled overseas for three months, all from my freelancing income."