Mort Künstler (1931)

Mort Künstler was born in Brooklyn, New York, United States in 1931. He is an American artist known for his illustrative paintings of the American Civil War. His works are primarily sold as mass-produced printed reproductions. Künstler is also known for earlier commercial illustration before turning to Civil War themes in the early 1980s, a body of work that dealt with America's national story: from portraits of prehistoric American life to the odyssey of the space shuttle. His work has also been published in illustrated books and magazines and used by advertising agencies.


Gabriel Moreno (1973)

Gabriel Moreno was born in Baena, Córdoba, Spain, in 1973. He is an illustrator, engraver and painter based in Madrid, graduated in Fine Arts at Sevilla's University in 1998. Since then he has worked in different design studios and Andalusian advertising agencies. In 2004 he moved to Madrid, where in June 2007 he began to move his portfolio and after being selected amongst the 20 new talents of illustration, by the London magazine Computers Arts and receive their first assignments in advertising began his career as an illustrator.


Colin Geller

Colin Geller works in California, United States. He is a professional Concept Artist currently working at Insomniac Games. Colin has worked in the game industry creating concept art for game titles such as Ratchet and Clank: A Crack in Time, Overstrike and Resistance 3.


Daniel Dociu (1957)

Daniel Dociu was born in Cluj, Romania, in 1957. He is a video game art director and concept artist. He is the chief art director for NCsoft North America and also works for its subsidiary ArenaNet. He obtained his master's degree in industrial design at the Fine Arts Academy in Cluj in 1982. Throughout the decade, he taught at the academy as an assistant professor and later worked as a graphic designer in Athens, Greece, a product designer and a freelance artist. He moved to the United States in 1990. From 1992 to 2003, Dociu did work for various video game developers including Square, Electronic Arts, and Zipper Interactive.


Feng Zhu (1977)

Feng Zhu was born in California, United States, in 1977. He is a well-known concept artist who has done work for various Hollywood studios and game developers, including Electronic Arts, Blur Studio, Disney, Sierra, MTV, Universal, Industrial Light + Magic, and the Skywalker Ranch where he worked on Star Wars Episode III.
Besides his professional work, he has also been teaching at the Art Center College of Design in Pasadena and making Gnomon instructional DVDs.


Jong Won Park (1980)

Jong Won Park was born in Kang Nam-Gu, South Korea, in 1980. He is an illustrator and concept artist who works in the video game industry. Jong has created concept art for game titles such as Aion, Steel Dog and 4Story Online.


Virgil Finlay (1914 - 1971)

Virgil Warden Finlay was born in Rochester, New York, United States, in 1914. He was a pulp fantasy, science fiction and horror illustrator. While he worked in a range of media, from gouache to oils, Finlay specialized in, and became famous for, detailed pen-and-ink drawings accomplished with abundant stippling, cross-hatching, and scratchboard techniques. Despite the very labor-intensive and time-consuming nature of his specialty, Finlay created more than 2600 works of graphic art in his 35-year career.
The Science Fiction Hall of Fame inducted Finlay in 2012.


Ralph McQuarrie (1929 - 2012)

Ralph Angus McQuarrie was born in Gary, Indiana, United States, in 1929. He was a conceptual designer and illustrator who designed the original Star Wars trilogy, the original Battlestar Galactica TV series, E.T. the Extra-Terrestrial and Cocoon, for which he won an Academy Award, Close Encounters of the Third Kind,  Raiders of the Lost Ark and Star Trek IV: The Voyage Home.
McQuarrie worked as a technical illustrator for Boeing, as well as designing film posters and animating CBS News's coverage of the Apollo space program at the three-man company Reel Three.


Stanley Meltzoff (1917 - 2006)

Stanley Meltzoff was born in New York, United States, in 1917. He painted covers and interior spreads for the likes of Life, National Geographic, Saturday Evening Post, The Atlantic, and many others. His 65 covers for Scientific American was an indication of the good company that demanded his work. Today his art hangs in the National Gallery (Smithsonian), Getty Museum, and many other world-class institutions.
Bowing to the times, he switched gears and began painting saltwater game fish in their undersea environments.


Richard M. Powers (1921 - 1996)

Richard M. Powers was Born in Chicago, Illinois, United States, in 1921. He began by working in a conventional pulp paperback style, but quickly evolved a personal Surrealist idiom influenced by the cubists and surrealists, especially Picasso and Yves Tanguy. He also dabbled in abstract art and collage at a later age before dying in 1996 at the age of 75.
From the 1940s through the 1960s, he did many of covers for Doubleday. During the 1950s and 1960s, he served as an unofficial art director for Ballantine Books.


Michael Whelan (1950)

Michael Whelan was born in Culver City, California, United States, in 1950. He is an artist of imaginative realism. For more than 30 years he worked as an illustrator specializing in science fiction and fantasy cover art. Since the mid-1990s he has pursued a fine art career, selling non-commissioned paintings through galleries in the United States and through his website.
The Science Fiction Hall of Fame inducted Whelan in June 2009, the first living artist so honored. According to his Hall of Fame citation:
"Michael Whelan is one of the most important contemporary science fiction and fantasy artists, and certainly the most popular. His work was a dominant force in the transition of genre book covers away from the surrealism introduced in the 1950s and 1960s back to realism."


Ed Valigursky (1926 - 2009)

Edward Ignatius Valigursky was born in Arnold, Pennsylvania, United States in 1926. He studied at the Art Institute of Chicago on the G. I. Bill. He completed his studies at the Art Institute of Pittsburgh. He illustrated books for such publishers as Bantam Books, Ballantine Books, Lippincott, Macfadden Publications, and Time-Life Books. He illustrated science fiction novels by Isaac Asimov, Arthur C. Clarke, and Ray Bradbury.
In the 1970s he was invited to NASA to illustrate the spectacular space program for Popular Mechanics, where he continued to work until the 1980s.


Jim Burns (1948)

Jim Burns is a Welsh artist born in Cardiff, Wales, in 1948. He studied at Saint Martin's School of Art in London. When he left Saint Martin's in 1972 he had already joined the recently established illustration agency Young Artists. He has been with this agency, later renamed Arena, ever since.
He is today a contemporary British science fiction illustrator. His work mostly deals with science fiction with erotic overtones. His paintings are generally intricate photo-realistic works of beautiful women set against advanced machines and spaceships. While his preparatory sketches are more erotically focused, his final works and published book covers have a more academic tone portraying far off and imaginary worlds.


Peter Elson (1947 - 1998)

Peter Elson was born in Ealing, west London, in 1947. He was an English science fiction illustrator whose work appeared on the covers of numerous science fiction paperback novels, as well as in the Terran Trade Authority series of illustrated books. Elson, whose illustrations often placed detailed, brightly liveried spacecraft against vividly coloured backgrounds, influenced an entire generation of science fiction illustrators and concept artists.


Eddie Jones (1935 - 1999)

Eddie Jones was born in England in 1935. He was a science fiction illustrator, who started as a fan artist. He illustrated numerous science fiction book covers, some under the pseudonym S. Fantoni, and provided interior illustrations for books and magazines. Jones was active in the field from 1958 to 1989. In 1969, he became the art director for Visions of Tomorrow, a short-lived British SF magazine. The Science Fiction Writers of America described him as "the precursor to a generation of artists that helped define the look of early '70s SF illustration".


Julie Bell (1958)

Julie Bell was born in Beaumont, Texas, United States, in 1958. Julie has painted the covers for approximately 100 fantasy/science fiction books and magazines since 1990. In the early 1990s, she illustrated painted covers for video games as well as best-selling trading cards for the superheroes of Marvel and DC. A cover art image from the Sega Game Gear video game Ax Battler: A Legend of Golden Axe would depict the semi-barbaric world that the game took place in; thus being entitled Savage Land by Bell herself.


Chris Turnham

Chris Turnham was born in Southwest Washington, United States. He holds an Associates Degree in 3D Computer Animation. After years in the video game and entertainment industries working with the likes of Nintendo and the feature film Coraline, Chris now creates art for children’s books, animated commercials and the hand-painted silkscreens seen in the gallery. Now he lives at Los Angeles, California.


Brian Froud (1947)

Brian Froud was born in Winchester, England, in 1947. Froud was the conceptual designer and costume designer for the films The Dark Crystal and LabyrinthHe has also worked with American writer Ari Berk on more recent books, including Goblins and The Runes of Elfland, and produced art books such as Good Faeries/Bad Faeries. One of his most famous art books, Faeries, was the basis of a 1981 animated feature of the same name.


Hans Rudolf "Ruedi" Giger (1940 - 2014)

Hans Rudolf "Ruedi" Giger was born in 1940 in Chur, capital city of Graubünden, the largest and easternmost Swiss canton. Giger got his start with small ink drawings before progressing to oil paintings. For most of his career, Giger has worked predominantly in airbrush, creating monochromatic canvasses depicting surreal, nightmarish dreamscapes. However, he has now largely abandoned large airbrush works in favor of works with pastels, markers or ink. 
His most distinctive stylistic innovation is that of a representation of human bodies and machines in a cold, interconnected relationship, he described as "biomechanical". His paintings often display fetishistic sexual imagery.